Hyerx̄ Ay Ÿhkphÿh (/rɪ̘v/ /aʤ/ [safe] [god]) is a subtropical Large City located in the Gumada Provence of the Hobben.
The name Hyerx̄ Ay Ÿhkphÿh is derived from the Goblin language, as Hyerx̄ Ay Ÿhkphÿh was founded by Grèbêd, who was culturaly Undermountain.
Climate
Hyerx̄ Ay Ÿhkphÿh has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 21°C (69°F). Hyerx̄ Ay Ÿhkphÿh receives an average of 217 cm/y (85 in/y) of precipitation, most of which comes in the form of rain during the fall. Hyerx̄ Ay Ÿhkphÿh covers an area of nearly 181 km2 (72 mi2), and an average elevation of 4442 m (14573 ft) above sea level.
Overview
Hyerx̄ Ay Ÿhkphÿh was founded durring the early 15th century in winter of the year 1425, by Grèbêd. The establishment of Hyerx̄ Ay Ÿhkphÿh suffered from many setbacks, delays, and obsticles, most notably a group of Hyerx̄ Ay Ÿhkphÿh which required millitary assistance exterminate before the community could finish being built.
Hyerx̄ Ay Ÿhkphÿh was built using the conventions of Undermountain durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Hyerx̄ Ay Ÿhkphÿh is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Hyerx̄ Ay Ÿhkphÿh is was constructed arround several narrow flagstone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Hyerx̄ Ay Ÿhkphÿh's exceptionaly well made fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.
A look around Hyerx̄ Ay Ÿhkphÿh has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Regardless, you do not feel it would be wise to remain in Hyerx̄ Ay Ÿhkphÿh long.
Civic Infrastructure
Hyerx̄ Ay Ÿhkphÿh possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Hyerx̄ Ay Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Hyerx̄ Ay Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Hyerx̄ Ay Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Hyerx̄ Ay Ÿhkphÿh's parks.
Hyerx̄ Ay Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Hyerx̄ Ay Ÿhkphÿh.
Hyerx̄ Ay Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Hyerx̄ Ay Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Hyerx̄ Ay Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Hyerx̄ Ay Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Hyerx̄ Ay Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Hyerx̄ Ay Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Hyerx̄ Ay Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Hyerx̄ Ay Ÿhkphÿh's public wards, blessings, and other arcane systems.
Hyerx̄ Ay Ÿhkphÿh has an Arcane Academy which provides higher education in the arcane sciences.
Hyerx̄ Ay Ÿhkphÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Hyerx̄ Ay Ÿhkphÿh's grid is powered by a boiler and turbine based power plant.
Hyerx̄ Ay Ÿhkphÿh's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Hyerx̄ Ay Ÿhkphÿh has a first rate hospital which caters to anyone in need of long term medical care.
Hyerx̄ Ay Ÿhkphÿh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Hyerx̄ Ay Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Hyerx̄ Ay Ÿhkphÿh's natural decorations nor waterways.
Hyerx̄ Ay Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Hyerx̄ Ay Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Hyerx̄ Ay Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Hyerx̄ Ay Ÿhkphÿh is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
The locals have cut a deal with some unspeakable entity, trading some form of tribute (benign of horrific) in exchange for the being’s forbearance or assistance. Outsiders may be ignorant of the bargain, or they may know that the community is in thrall but be too fearful of its master to take action against them. The creature likely serves as a protector as well as a tyrant, so the locals may be content with the deal even if it doesn’t offer any further inducement or aid.
Hyerx̄ Ay Ÿhkphÿh's chapel was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..
Due to the actions of local Kami, autumn is skipped in Hyerx̄ Ay Ÿhkphÿh.
The Thanatos Fey near Hyerx̄ Ay Ÿhkphÿh are known to be almost tame, such that they can be put to domestic use.
Hyerx̄ Ay Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sacrificing an animal to channel Chronomancy energies of tier 3 via recitation of scripture.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 81
Farmers: 115
Farm Laborer: 225
Hunters: 152
Milk Maids: 109
Ranchers: 56
Ranch Hands: 111
Shepherds: 109
Farmland: 171684 m2
Cattle and Similar Creatures: 10703
Poultry: 128442
Swine: 8562
Sheep: 428
Goats: 85
Horses, Mounts, and Beasts of Burden: 4281
Craftsmen
Arms and Toolmakers: 97
Blacksmiths: 109
Bookbinders: 57
Buckle-makers: 57
Cabinetmakers: 93
Candlemakers: 147
Carpenters: 135
Clothmakers: 122
Coach and Harness Makers: 45
Coopers: 107
Copper, Brass, Tin, Zinc, and Lead Workers: 59
Copyists: 41
Cutlers: 35
Fabricworkers: 97
Farrier: 259
Furriers: 27
Glassworkers: 158
Gunsmiths: 90
Harness-Makers: 41
Hatters: 84
Hosiery Workers: 31
Jewelers: 47
Leatherwrights: 118
Locksmiths: 43
Matchstick makers: 69
Musical Instrument Makers: 59
Painters, Structures and Fixtures: 57
Paper Workers: 59
Plasterers: 58
Pursemakers: 67
Roofers: 44
Ropemakers: 44
Rugmakers: 42
Saddlers: 82
Scabbardmakers: 90
Scalemakers: 45
Scientific, Surgical, and Optical Instrument Makers: 27
Sculptors, Structures and Fixtures: 38
Shoemakers: 40
Soap and Tallow Workers: 150
Tailors: 259
Tanners: 56
Upholsterers: 62
Watchmakers: 56
Weavers: 129
Whitesmiths: 33
Merchants
Adventuring Goods Retellers: 29
Arcana Sellers: 29
Beer-Sellers: 57
Booksellers: 67
Butchers: 109
Chandlers: 101
Chicken Butchers: 117
Entrepreneurs: 42
Fine Clothiers: 118
Fishmongers: 112
Florists: 25
Potion Sellers: 69
Resellers: 194
Spice Merchants: 57
Wine-sellers: 82
Wheelwright: 69
Woodsellers: 42
Service workers
Bakers: 237
Barbers: 231
Coachmen: 60
Cooks: 203
Doctors: 94
Gamekeepers: 69
Grooms: 36
Hairdressers: 147
Healers: 117
Housekeepers: 109
Housemaids: 214
House Stewards: 115
Inns: 41
Laundry maids: 83
Maidservants: 138
Nursery Maids: 76
Pastrycooks: 133
Restaurateur: 203
Tavern Keepers: 194
Specialized Laborer
Ashworkers: 60
Bleachers: 38
Chemical Workers: 25
Coal Heavers: 87
In-Town Couriers: 93
Long Haul Couriers: 95
Dockyard Workers: 80
Gas Workers: 20
Hay Merchants: 35
Leech Collectors: 114
Millers: 107
Miners: 101
Oilmen and Polishers: 70
Postmen: 101
Pure Finder: 57
Skinners: 129
Sugar Refiners: 24
Tosher: 64
Warehousemen: 142
Watercarriers: 98
Watermen, Bargemen, etc.: 129
Skilled Laborers
Accountants: 56
Alchemist: 62
Clerk: 80
Dentists: 44
Educators: 127
Engineers: 64
Gardeners: 43
Mages: 31
Plumbers: 46
Pharmacist: 52
Professors: 18
Scientists: 31
Wizards: 18
Civil Servants
Adventurers: 41
Bankers: 59
Civil Clerks: 104
Civic Iudex: 46
Consultants: 27
Exorcist: 93
Fixers: 50
Kami Clerk: 90
Landlords: 83
Lawyers: 52
Legend Keepers: 77
Militia Officers: 389
Monks, Monastic: 118
Monks, Civic: 133
Historian, Oral: 112
Historian, Textual: 50
Policemen, Sheriffs, etc.: 97
Priests: 158
Rangers: 61
Rat Catchers: 68
Scholars: 67
Spiritualist: 80
Slayers: 23
Storytellers: 140
Military Officers: 158
Cottage Industries
Brewers: 129
Comfort Services: 164
Enchanters: 48
Herbalists: 50
Jaminators: 152
Needleworkers: 125
Potters: 72
Preserve Makers: 133
Quilters: 62
Seamsters: 237
Spinners: 133
Tinker: 48
Weaver: 99
Artists
Actors: 46
Architects: 16
Bards: 65
Costumers: 25
Dancers: 50
Drafters: 27
Engravers: 35
Fine Furniture Carpenters: 21
Glaziers: 45
Inlayers: 42
Musicians: 142
Painters, Art: 21
Playwrights: 46
Sculptors, Art: 36
Wood Carvers: 152
Writers: 138
Produce Industries
Butter Churners: 138
Canners: 129
Cheesmakers: 158
Ice Merchants: 19
Millers: 85
Picklers: 71
Smokers: 53
Stockmakers: 47
Tobacconists: 63
Tallowmakers: 97
16297 of Hyerx̄ Ay Ÿhkphÿh's population work within a Foundational Occupation.
877 work in Agriculture
3665 work as Craftsmen
1319 work as Merchants
2500 work as Service Workers
1669 work as General Laborers
672 work as Skilled Laborers
2376 work as Civil Servants
1452 work in Cottage Industries
907 work as Artists
860 work in Produce Industries
25233 of Hyerx̄ Ay Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 1284 (3%) are noncontributers.
Points of Interest
Hyerx̄ Ay Ÿhkphÿh makes use of canals for some of its streets. Locals often fish in the canals.
POI
History
In time immemorial, reportedly some time during the late 2nd century the Kami ended a drought plaguing Hyerx̄ Ay Ÿhkphÿh. One of Hyerx̄ Ay Ÿhkphÿh's local festivals commemorates this miracle.